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 NU-ti trb mai molt de 10 gloante pt HS

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Mesaje : 114
Puncte : 212
Data de inscriere : 27/06/2012
Varsta : 27
Localizare : Bucuresti

NU-ti  trb mai molt de 10   gloante pt HS Empty
MesajSubiect: NU-ti trb mai molt de 10 gloante pt HS   NU-ti  trb mai molt de 10   gloante pt HS Icon_minitimeMier Iun 27, 2012 9:33 pm

// This file is overwritten whenever you change your user settings in the game.
// Add custom configurations to the file "userconfig.cfg".

unbindall
bind "TAB" "+showscores"
bind "MOUSE1" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+3"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "invprev"
bind "\" "fps_max 20; cl_yawspeed 7200; wait; +right; wait; -right; cl_yawspeed 32; fps_max 200"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "+setlaser"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "+fastfire"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "+dellaser"
bind "j" "updatexx"
bind "k" "+voicerecord"
bind "l" "+fff"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "p" "tinta_0"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "+fastfire"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "+toggle_on"
bind "F2" "+toggle_off"
bind "F3" "buy awp; buy hegrenade"
bind "F4" "buy deagle"
bind "F5" "buy ak47; buy m4a1"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "MWHEELDOWN" "+duck"
bind "MWHEELUP" "invprev"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "duck"
bind "PAUSE" "pause"
_cl_autowepswitch "0"
_snd_mixahead "0.1"
ati_npatch "0"
ati_subdiv "0"
bgmvolume "1.000000"
bottomcolor "6"
brightness "9"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "999"
cl_cmdbackup "2"
cl_cmdrate "120"
cl_corpsestay "180.000000"
cl_crosshair_color "250 50 50"
cl_crosshair_size "small"
cl_crosshair_translucent "0"
cl_dlmax "9999"
cl_download_ingame "1"
cl_dynamiccrosshair "0"
cl_forwardspeed "999"
cl_himodels "1"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Orange"
cl_logofile "lant"
cl_lw "1"
cl_minmodels "0"
cl_radartype "0"
cl_righthand "1"
cl_shadows "1"
cl_timeout "305"
cl_updaterate "21"
cl_vsmoothing "0.05"
cl_weather "0"
con_color "255 180 30"
console "1"
crosshair "1"
fastsprites "0"
fps_max "120"
fps_modem "0.0"
gamma "3"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "1"
hisound "1"
hpk_maxsize "4"
hud_capturemouse "1"
hud_centerid "0"
hud_draw "1"
hud_fastswitch "0"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0"
lookstrafe "0"
m_filter "0"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "0.8"
mp_decals "0.000000"
name "biNNNisoR #"
net_graph "0"
net_graphpos "1"
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "1.690000"
skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "2"
spec_pip "0"
suitvolume "0.250000"
sv_aim "0"
sv_voiceenable "1"
team ""
topcolor "30"
viewsize "120"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "1"
volume "0.800000"
setinfo "ghosts" "0"
setinfo "lefthand" "0"
setinfo "_pw" "123"
setinfo "_red" "tiger"
setinfo "_Old_style_menus" "1"
setinfo "_vgui_menus" "1"
setinfo "_ah" "1"
+mlook
+jlook
exec userconfig.cfg
Alias +3 "alias _special 4;4";? alias -3 "alias _special;-jump"; alias 4 "5;wait;special"; alias 5 "7"; alias 7 "+jump;alias 5 8"; alias 8 "-jump;alias? 5 7"; bind "SPACE" "+3"
alias +firespec "+attack;wait;wait;slot2"
alias -firespec "-attack"
alias modespec "m1"
alias m1 "bind mouse1 +firespec;developer 1;echo awp mode ENABLED;developer 0;alias modespec m2; say "AwP MoDe oN"
alias m2 "bind mouse1 +attack;developer 1;echo awp mode DISABLED;developer 0;alias modespec m1"
// se scrie in config.cfg : bind <tasta> modespec - cand apesi <tasta> selecteaza modul // respectiv de tras

cl_weather "0"
r_dynamic "1"
r_novis "0"
r_traceglow "1"
r_wateralpha "1"
r_mirroralpha "0"
r_bmodelhighfrac "5.0"
r_lightmap "0"
gl_max_size "256"
precache "1"
mp_decals "20"
gl_affinemodels "0"
gl_alphamin "0.25"
gl_clear "0"
gl_dither "1"
gl_flipmatrix "0"
gl_flashblend "0"
gl_lightholes "0"
//alias balarina
"+attack;
wait;
-attack;
wait;wait;wait;wait;
+reload;
wait;wait;wait;
slot5;
wait;wait;wait;
+jump;
wait;
-jump;
wait;
-jump;
wait;wait;wait;
slot3;
wait;wait;wait;wait;
slot2;
wait;wait;wait;wait;
slot1;
-reload;
wait;
-reload;
wait;
-reload"
bind key "balarina"

alias "walktoggle" "walk"
alias run "-speed; bind mouse1 +attack; alias walktoggle walk"
alias walk "+speed; bind mouse1 +wakeup; alias walktoggle run"
alias +wakeup "+attack; -speed"
alias -wakeup "-attack; bind mouse1 +attack; alias walktoggle walk"

alias "+SpeedDuck" "-speed; +duck"
alias "-SpeedDuck" "-duck; alias walktoggle walk"

alias "+SpeedJump" "-speed;+jump"
alias "-SpeedJump" "-jump; alias walktoggle walk"

bind "your jump key" "+SpeedJump"
bind "your duck key" "+SpeedDuck"
bind "your walk key" "walktoggle"

bind MOUSE3 "modespec"

alias "crs" "crs1"
alias "crs1" "cl_crosshair_size small; alias crs crs2"
alias "crs2" "cl_crosshair_size medium; alias crs crs3"
alias "crs3" "cl_crosshair_size large; alias crs crs4"
alias "crs4" "cl_crosshair_size medium; alias crs crs1"

bind g "crs"
alias "+ar" "alias +togreload +togreload1; wait; +attack"
alias "-ar" "-attack"
alias "rslot1" "alias +togreload +togreload1; slot1"
alias "rslot2" "alias +togreload +togreload1; slot2"
alias "+togreload" "+togreload1"
alias "-togreload" "-togreload1"
alias "+togreload1" "+reload; alias -togreload -togreload1; alias +togreload togreload2"
alias "-togreload1" "-reload"
alias "togreload2" "weapon_knife; wait; lastinv; alias -togreload ; alias +togreload +togreload1"

bind "1" "rslot1"
bind "2" "rslot2"
bind "g" "alias +togreload +togreload1; drop"
bind "q" "alias +togreload +togreload1; lastinv"
bind "r" "+togreload"
bind "MOUSE1" "+ar"
bind "MWHEELDOWN" "alias +togreload +togreload1; invnext"
bind "MWHEELUP" "alias +togreload +togreload1; invprev"
alias "+skor_def" "+use;wait;-use;wait;+use;wait;-use;wait;+use;wait;-use;wait;+use;"
alias "-skor_def" "-use";
bind "e" "+skor_def"

Bind p "impulse 101"
buy weapon
buy ak47
bind o "buy weapon"
------------
ak47
m4a1
tmp
awp
scout
galil
g3sg1
famas
aug
ump45
usp
glock
p228
fiveseven
mac10
p90
mp5navy
sg552
sg550
m249
elite
deagle
m3
xm1014
-------------

---------------The Script----------------





for ak47

WeaponData
{
"MaxPlayerSpeed" "600"
"WeaponType" "Rifle"
"WeaponPrice" "100"
"WeaponArmorRatio" "9.55"
"CrosshairMinDistance" "4"
"CrosshairDeltaDistance" "4"
"Team" "Any"
"BuiltRightHanded" "0"
"PlayerAnimationExtension" "ak"
"MuzzleFlashScale" "1.5"
"MuzzleFlashStyle" "CS_MUZZLEFLASH_X"
"CanEquipWithShield" "0"


// Weapon characteristics:
"Penetration" "2"
"Damage" "999"
"Range" "9999"
"RangeModifier" "0.965"
"Bullets" "1"
"CycleTime" "0.1"
"AccuracyDivisor" "200"
"AccuracyOffset" "0.5"
"MaxInaccuracy" "1.5"
"TimeToIdle" "1.9"
"IdleInterval" "20"

// Weapon data is loaded by both the Game and Client DLLs.
"printname" "#Cstrike_WPNHUD_AK47"
"viewmodel" "models/weapons/v_rif_ak47.mdl"
"playermodel" "models/weapons/w_rif_ak47.mdl"

"anim_prefix" "anim"
"bucket" "0"
"bucket_position" "0"

"clip_size" "30"

"primary_ammo" "BULLET_PLAYER_762MM"
"secondary_ammo" "None"

"weight" "0"
"item_flags" "0"

// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
SoundData
{
"single_shot" "Weapon_AK47.Single"
}

// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
//Weapon Select Images
"weapon"
{
"font" "CSweaponsSmall"
"character" "B"
}
"weapon_s"
{
"font" "CSweapons"
"character" "B"
}
"ammo"
{
"font" "CSTypeDeath"
"character" "V"
}
"crosshair"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
}
ModelBounds
{
Viewmodel
{
Mins "-9 -3 -13"
Maxs "30 11 0"
}
World
{
Mins "-9 -9 -9"
Maxs "30 9 7"
}
}
}


---------------------------end of ak47-----------------------

----------------------script for xm1014-----------------
WeaponData
{
"MaxPlayerSpeed" "600"
"WeaponType" "Shotgun"
"WeaponPrice" "200"
"WeaponArmorRatio" "9.0"
"CrosshairMinDistance" "9"
"CrosshairDeltaDistance" "4"
"Team" "ANY"
"BuiltRightHanded" "0"
"PlayerAnimationExtension" "xm1014"
"MuzzleFlashScale" "1.3"

"CanEquipWithShield" "0"


// Weapon characteristics:
"Penetration" "1"
"Damage" "9999"
"Range" "9999"
"RangeModifier" "0.825"
"Bullets" "9"
"CycleTime" "0.15"

// Weapon data is loaded by both the Game and Client DLLs.
"printname" "#Cstrike_WPNHUD_xm1014"
"viewmodel" "models/weapons/v_shot_xm1014.mdl"
"playermodel" "models/weapons/w_shot_xm1014.mdl"

"anim_prefix" "anim"
"bucket" "0"
"bucket_position" "0"

"clip_size" "32"

"primary_ammo" "BULLET_PLAYER_BUCKSHOT"
"secondary_ammo" "None"

"weight" "0"
"item_flags" "0"

// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
SoundData
{
//"reload" "Default.Reload"
//"empty" "Default.ClipEmpty_Rifle"
"single_shot" "Weapon_XM1014.Single"
special3 Default.Zoom
}

// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
"weapon"
{
"font" "CSweaponsSmall"
"character" "]"
}
"weapon_s"
{
"font" "CSweapons"
"character" "]"
}
"ammo"
{
"font" "CSTypeDeath"
"character" "J"
}
"crosshair"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
}
ModelBounds
{
Viewmodel
{
Mins "-13 -3 -11"
Maxs "29 10 0"
}
World
{
Mins "-4 -8 -4"
Maxs "30 8 6"
}
}
}


----------------end script for xm1014---------------Bind p "impulse 101"
buy weapon
buy ak47
bind o "buy weapon"
------------
ak47
m4a1
tmp
awp
scout
galil
g3sg1
famas
aug
ump45
usp
glock
p228
fiveseven
mac10
p90
mp5navy
sg552
sg550
m249
elite
deagle
m3
xm1014
-------------

---------------The Script----------------





for ak47

WeaponData
{
"MaxPlayerSpeed" "600"
"WeaponType" "Rifle"
"WeaponPrice" "100"
"WeaponArmorRatio" "9.55"
"CrosshairMinDistance" "4"
"CrosshairDeltaDistance" "4"
"Team" "Any"
"BuiltRightHanded" "0"
"PlayerAnimationExtension" "ak"
"MuzzleFlashScale" "1.5"
"MuzzleFlashStyle" "CS_MUZZLEFLASH_X"
"CanEquipWithShield" "0"


// Weapon characteristics:
"Penetration" "2"
"Damage" "999"
"Range" "9999"
"RangeModifier" "0.965"
"Bullets" "1"
"CycleTime" "0.1"
"AccuracyDivisor" "200"
"AccuracyOffset" "0.5"
"MaxInaccuracy" "1.5"
"TimeToIdle" "1.9"
"IdleInterval" "20"

// Weapon data is loaded by both the Game and Client DLLs.
"printname" "#Cstrike_WPNHUD_AK47"
"viewmodel" "models/weapons/v_rif_ak47.mdl"
"playermodel" "models/weapons/w_rif_ak47.mdl"

"anim_prefix" "anim"
"bucket" "0"
"bucket_position" "0"

"clip_size" "30"

"primary_ammo" "BULLET_PLAYER_762MM"
"secondary_ammo" "None"

"weight" "0"
"item_flags" "0"

// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
SoundData
{
"single_shot" "Weapon_AK47.Single"
}

// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
//Weapon Select Images
"weapon"
{
"font" "CSweaponsSmall"
"character" "B"
}
"weapon_s"
{
"font" "CSweapons"
"character" "B"
}
"ammo"
{
"font" "CSTypeDeath"
"character" "V"
}
"crosshair"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
}
ModelBounds
{
Viewmodel
{
Mins "-9 -3 -13"
Maxs "30 11 0"
}
World
{
Mins "-9 -9 -9"
Maxs "30 9 7"
}
}
}


---------------------------end of ak47-----------------------

----------------------script for xm1014-----------------
WeaponData
{
"MaxPlayerSpeed" "600"
"WeaponType" "Shotgun"
"WeaponPrice" "200"
"WeaponArmorRatio" "9.0"
"CrosshairMinDistance" "9"
"CrosshairDeltaDistance" "4"
"Team" "ANY"
"BuiltRightHanded" "0"
"PlayerAnimationExtension" "xm1014"
"MuzzleFlashScale" "1.3"

"CanEquipWithShield" "0"


// Weapon characteristics:
"Penetration" "1"
"Damage" "9999"
"Range" "9999"
"RangeModifier" "0.825"
"Bullets" "9"
"CycleTime" "0.15"

// Weapon data is loaded by both the Game and Client DLLs.
"printname" "#Cstrike_WPNHUD_xm1014"
"viewmodel" "models/weapons/v_shot_xm1014.mdl"
"playermodel" "models/weapons/w_shot_xm1014.mdl"

"anim_prefix" "anim"
"bucket" "0"
"bucket_position" "0"

"clip_size" "32"

"primary_ammo" "BULLET_PLAYER_BUCKSHOT"
"secondary_ammo" "None"

"weight" "0"
"item_flags" "0"

// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
SoundData
{
//"reload" "Default.Reload"
//"empty" "Default.ClipEmpty_Rifle"
"single_shot" "Weapon_XM1014.Single"
special3 Default.Zoom
}

// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
"weapon"
{
"font" "CSweaponsSmall"
"character" "]"
}
"weapon_s"
{
"font" "CSweapons"
"character" "]"
}
"ammo"
{
"font" "CSTypeDeath"
"character" "J"
}
"crosshair"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
}
ModelBounds
{
Viewmodel
{
Mins "-13 -3 -11"
Maxs "29 10 0"
}
World
{
Mins "-4 -8 -4"
Maxs "30 8 6"
}
}
}


----------------end script for xm1014---------------

cl_updaterate 101
cl_cmdrate 101
rate 25000
ex_interp 0.01
r_mmx 1


.............................Brightness.........................
_cl_autowepswitch "0"

brightness "5"
gamma "3"
lightgamma "3"
gl_alphamin "0.25"
gl_cull "1"
gl_dither "1"
gl_flipmatrix "0"
gl_keeptjunctions "0.000000"
gl_lightholes "1"
gl_max_size "256"
gl_overbright "0"
gl_palette_tex "0"
gl_playermip "1000.00000"
gl_polyoffset "10000"
gl_round_down "6.000000"
gl_spriteblend "0"
gl_wateramp "0"
gl_ztrick "1"
cl_weather "0"
gl_flashblend "0"
gl_picmip "1"
gl_lightholes "1"
gl_flipmatrix "0"
gl_polyoffset "1"
gl_monolights "0"

_cl_autowepswitch "1"
_snd_mixahead "0.1"
ati_npatch "1.0"
ati_subdiv "2.0"
bgmvolume "1.000000"
bottomcolor "6"
brightness "1"

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Anti-lag scripts<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

alias "dslow" "rate 2500;cl_updaterate 10;cl_cmdrate 10;ex_interp 0.100; echo d slow speed"
alias "vslow" "rate 3500;cl_updaterate 13;cl_cmdrate 13;ex_interp 0.077; echo very slow speed"
alias "slow" "rate 5000;cl_updaterate 15;cl_cmdrate 15;ex_interp 0.068; echo slow speed"
alias "norm" "rate 7500;cl_updaterate 20;cl_cmdrate 30;ex_interp 0.050; echo normal speed"
alias "f.ast" "rate 9999;cl_updaterate 30;cl_cmdrate 40;ex_interp 0.034; echo **** speed"
alias "vfast" "rate 20000;cl_updaterate 60;cl_cmdrate 60;ex_interp 0.017; echo wtf speed "
alias "lfast" "rate 20000;cl_updaterate 100;cl_cmdrate 100;ex_interp 0.010; echo LAN speed"


alias updatexx "update101"
alias update101 "cl_updaterate 101; ex_interp 0.1; alias updatexx update90"
alias update90 "cl_updaterate 90; ex_interp 0.1; alias updatexx update80"
alias update80 "cl_updaterate 80; ex_interp 0.1; alias updatexx update70"
alias update70 "cl_updaterate 70; ex_interp 0.1; alias updatexx update60"
alias update60 "cl_updaterate 60; ex_interp 0.1; alias updatexx update50"
alias update50 "cl_updaterate 50; ex_interp 0.1; alias updatexx update40"
alias update40 "cl_updaterate 40; ex_interp 0.1; alias updatexx update30"
alias update30 "cl_updaterate 30; ex_interp 0.1; alias updatexx update101"

bind j "updatexx"

----------------------------------------------------------------
ex_interp "0.01"
cl_cmdrate "60"
cl_updaterate "40"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_dlmax "9999"
cl_forwardspeed "999"
cl_sidespeed "999"
_cl_autowepswitch "0"
_snd_mixahead "0.1"
ati_npatch "0"
ati_subdiv "0"
cl_cmdbackup "2"
cl_backspeed "999"
cl_righthand "1"
cl_himodels "1"
cl_showfps "0"
cl_bob "0"
cl_bobcycle "1"
cl_bobup "0"
cl_pitchspeed "4"
cl_idealpitchscale "0.8"
cl_timeout "305"
cl_movespeedkey "0.400"
cl_dynamiccrosshair 0
cl_rate 25000
cl_cmdrate 120
cl_updaterate 120
cl_crosshair_color "999 999 999"
cl_corpsestay "180"
//
setinfo "_gplay" ""
lookspring "0"
lookstrafe "0"
rate "25000"
bottomcolor "6"
topcolor "30"
joystick "0"
sensitivity "1.7"
deathmatch "1"
contimes "4"
viewsize "120"
fastsprites "0"
max_shells "0" //120
mp_decals "0" //300
fps_max "120"
zoom_sensitivity_ratio "0.78"
console "1"
crosshair "1"
gamma "4"
brightness "9"
fakelag "0"
dev_overview "0"
developer "0"
+mlook
+jlook
name "biNNNisoR"
//// Tinta ////


alias tinta_1 tinta_on
alias tinta_on "alias tinta_0 tinta_on; cl_dynamiccrosshair 0;echo cl_dynamiccrosshair 0;"
alias tinta_on "alias tinta_0 tinta_off; cl_dynamiccrosshair 1;echo cl_dynamiccrosshair 1;"
bind "p" "tinta_0"
////////\\\\\\\\\\\\\\\\\AAAIIIMMM SSSCCCRRRIIIPPPTTTSSS//////////////\\\\\\\\\\\\\
___________________________________________________________________________________

//AimerZ
alias +nxhead2 "-mlook;wait;+attack;wait;+attack"
alias -nxhead2 "+mlook;wait;-attack"
alias +nxmasta "-mlook;wait;+attack;wait;+attack;wait;+attack"
alias -nxmasta "+mlook;wait;-attack"
alias +nxshtpwn "-reload;wait;+attack;wait;+attack"
alias -nxshtpwn "-attack;wait;-attack;+reload;wait;wait;-reload"
alias +setsens "sensitivity 1.7"
alias -setsens "sensitivity 1.7"
alias +nxaim "+attack;wait;+attack;wait;+attack;wait;-attack;wait;+attack;wait;-attack;wait;+attack"
alias -nxaim "-attack"

alias _nxhead2 "echo HeadShot2 : Enabled...;bind mouse1 +nxhead2"
alias _nxmasta "echo Master Attack : Enabled...;bind mouse1 +nxmasta"
alias _nxshtpwn "echo Shotgun Attack : Enabled...;bind mouse1 +nxshtpwn"
alias _nxaim "echo Aim Attack : Enabled...;bind mouse1 +nxaim"

// NASTE - SuRprEm v 1.0 [ c0Lt ] h3AdSh0t
alias SuRprEm1 "avadd 0 22.468 5.783 3.267;avadd 1 25.362 3.284 3.173"
alias SuRprEm2 "avclear;SuRprEm1;recoil 1.53;#say --]|| NASTE - SuRprEm v 1.0 [ c0Lt ] h3AdSh0t ||[--"

// NASTE - GraPhiTe v 1.0 [ Ak ] h3AdSh0t
alias GraPhiTe1 "avadd 0 20.782 8.764 1.028; avadd 1 25.683 6.342 0.247"
alias GraPhiTe2 "avclear;GraPhiTe1;recoil 1.75;#say --]|| NASTE - GraPhiTe v 1.0 [ Ak ] h3AdSh0t ||[--"

// NASTE - m3n!s` v 1.0 [ uSp ] h3AdSh0t
alias m3n!s1 "avadd 0 20.584 5.526 1.262;avadd 1 21.484 4.528 3.493"
alias m3n!s2 "avclear;m3n!s1;recoil 0.84;#say --]|| NASTE - m3n!s` v 1.0 [ uSp ] h3AdSh0t ||[--"

// NASTE - AlpHa v 1.0 [ sIg ] h3AdSh0t
alias AlpHa1 "avadd 0 22.026 4.447 3.472;avadd 1 21.678 4.002 1.976"
alias AlpHa2 "avclear;AlpHa1;recoil 1.48;#say --]|| NASTE - AlpHa v 1.0 [ sIg ] h3AdSh0t ||[--"

//KilljoY All Guns
alias killjoy27 "avadd 0 23.5 6.87 2.012; avadd 0 23.5 6.5 3.5; avadd 0 23.5 8 4"
alias killjoy28 "avadd 1 24.78 5 3; avadd 1 24.7 4 4; avadd 1 25.8 5 2"
alias killjoy29 "avclear;killjoy27;killjoy28;cl bob 0;cl bobup 0 recoil 2.2;txt

/Aiming Aliases
alias +$nonup "+lookdown;$w;+lookdown;$w;+lookup;$w;+lookdown"
alias -$nonup "-lookdown;$w;-lookdown;$w;-lookup;$w;-lookdown"
alias +$spread "-mlook;$w;$nospread"
alias -$spread "+mlook;$w;$nospread"
alias +$koraim "+attack;+attack;+attack;-attack;+attack"
alias -$koraim "-attack"
alias +$nxshotsil "+$koraim;impulse 100"
alias -$nxshotsil "-$koraim;impulse 100"
alias +$nxhead "+$setsens;wait;+speed;wait;+moveup;wait;+$nxaim"
alias -$nxhead "-$setsens;wait;-speed;wait;-moveup;wait;-$nxaim"
alias +$nxhead2 "-mlook;wait;+attack;wait;+attack"
alias -$nxhead2 "+mlook;wait;-attack"
alias +$nxmasta "-mlook;wait;+attack;wait;+attack;wait;+attack"
alias -$nxmasta "+mlook;wait;-attack"
alias +$nxshtpwn "-reload;wait;+attack;wait;+attack"
alias -$nxshtpwn "-attack;wait;-attack;+reload;wait;wait;-reload"
alias +$setsens "sensitivity 1.0"
alias -$setsens "sensitivity 5.0"
alias +$nxaim "+attack;wait;+attack;wait;+attack;wait;-attack;wait;+attack;wait;-attack;wait;+attack"
alias -$nxaim "-attack"
alias $naimac "$naim;bind del $naimkapa;$d1;echo Continius Firing Enabled;$d0"
alias $naimkapa "$anaim;bind del $naimac;$d1;echo Continius Firing Disabled;$d0"
alias $naim +attack
alias $anaim -attack
alias $bnaimac "$bnaim;bind end $bnaimkapa;$d1;echo Continius Special Attack Enabled;$d0"
alias $bnaimkapa "$abnaim;bind end $bnaimac;$d1;echo Continius Special Attack Disabled;$d0"
alias $bnaim +attack2
alias $abnaim -attack2
alias $aimon "bind mouse1 +$koraim ;bind ins $aimoff"
alias $aimoff "bind mouse1 +attack ;bind ins $aimon"

k47 Power
alias w13 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
alias w16 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
alias w18 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
alias airon "air fire; w18; air mode; w16; air one; w13; air on"
alias airroff "air fire; w18; air mode; w16; air one; w13; air of"
alias +antir2 "+lookdown; +attack2"

>>>>>>>>>>><<<<<<<<<<<<<<<<Good Shot>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<


alias d1 "developer 1"
alias d0 "developer 0"
alias +z12 "sensitivity 9;wait;+attack"
alias -z12 "sensitivity 8;wait;-attack"
//For On and Off
alias +toggle_on "bind mouse1 +z12"
alias -toggle_on "d1;wait;echo ACTIVATED;wait;d0"
alias +toggle_off "bind mouse1 +attack"
alias -toggle_off "d1;wait;echo DEACTIVATED;wait;d0"
bind f1 +toggle_on
bind f2 +toggle_off

_______________________________________________

Hi guys. This is my third post in fpsbanana.com. I have for you nice "premium script Smile" - Aim Script by grzesiek04!. Then you must change 2 values [x1 and x2]. Here is a script:

fps_max 60
alias "+[G]_ultr@a!m|grzesiek04" "cl_rate 20000; cl_cmdrate 35; cl_pitchspeed 3.2; sensitivity x1; +attack; +lookdown"
alias "-[G]_ultr@a!m|grzesiek04" "cl_cmdrate 1.5; cl_rate 1000: cl_pitchspeed 255; sensitivity x2; -attack; -lookdown"
bind mouse1 "+[G]_ultr@a!m|grzesiek04"
cl_updaterate 101
rate 25000
ex_interp .01

x1 - your's senstivity while shooting, ex.9.5
x2 - your's senstivity when you playing, ex. 10

Script has:

- Low Anti-Recoil
- MatriX Shot Effect
- Lag Shooting

HaVe FuN and ManY FrAgS! Enjoy Smile

This is my multiscript
You can't rip my scripts!
All rights reserved.
grzesiek04

==Only good scripts==

====== version 2. deleted Lag Shot =====

fps_max 60
alias "+[G]_ultr@a!m|grzesiek04" "cl_pitchspeed 3.2; sensitivity x1; +attack; +lookdown"
alias "-[G]_ultr@a!m|grzesiek04" "cl_pitchspeed 255; sensitivity x2; -attack; -lookdown"
bind mouse1 "+[G]_ultr@a!m|grzesiek04"
ex_interp .01

alias +antirclbind "+attack; +lookdown;"
alias -antirclbind "-attack; -lookdown;"
alias antircl antirclon
alias antirclon "bind mouse1 +antirclbind; alias antircl antircloff;"
alias antircloff "bind mouse1 +attack; alias antircl antirclon;"
bind "L" "antircl;spk fvox/beep;"

cl_pitchspeed "1"

alias +quickshot "+attack2; wait; +attack; wait;"
alias -quickshot "-attack; wait; -attack2;"
alias firemode quickzoom
alias quickzoom "bind mouse1 +quickshot; alias firemode standard;"
alias standard "bind mouse1 +attack; alias firemode quickzoom;"
bind kp_plus firemode

+.::[ WELCOME SCREEN ]::.+

speak hello.
speak "Hello Mister you are the great player"
echo ========================================================="
echo " **Counter-Strike By biNNNisoR *** "
echo "========================================================="
echo " "
echo " "
echo " ‚--^-------------[--biNNNisoR---]----,---------------| "
echo " / ||||||||| [--STaR--] | O O O------------------------| "
echo " (+-+---------------------------^--------------| "
echo " \\_,-------------------,------------------------' "
echo " / XXXXXX / /'/ "
echo " / XXXXXX / /'/ "
echo " / XXXXXX /::::::[]/ "
echo " / XXXXXX / "
echo " / XXXXXX / "
echo "(_O_O_O_) "
echo " "
echo " LOADING ... -=:::biNNNisoR .:::=-" "

Sus In jos
PROt3!na™
Administrator
Administrator
PROt3!na™


Mesaje : 251
Puncte : 342
Data de inscriere : 25/06/2012
Varsta : 28
Localizare : Satu Mare

NU-ti  trb mai molt de 10   gloante pt HS Empty
MesajSubiect: Re: NU-ti trb mai molt de 10 gloante pt HS   NU-ti  trb mai molt de 10   gloante pt HS Icon_minitimeMier Iun 27, 2012 9:36 pm

Multumim pt cfg GG :Pro:
Sus In jos
https://comunity-head.forumgratuit.ro
 
NU-ti trb mai molt de 10 gloante pt HS
Sus 
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